Dhar is a Lieutenant of Ravannavar's army who accidentally becomes Ajna's first Incarnation.
Lore
The newest of Ravannavar’s Lieutenants, Dhar was recently promoted from Commander for his outstanding service. Dhar’s duty is to purge the heretics that Ravannavar believes stand in the way of world enlightenment, a brutal task he excels at.
This bloody campaign ultimately lead him to Ashwat, where he encountered Ajna. However, during their battle Ajna’s mysterious ability awakened, and Dhar unwillingly became the first “Incarnation” she absorbed.
Trapped within Ajna’s mind, Dhar reluctantly agrees to join Ajna on her quest for justice. But does he have ulterior motives?
Gameplay
Dhar is great because he can deal out high single-target damage and has AoE attacks that can hit a lot of targets at once. He even has an up attack that works on the first attack. He's a flexible damage character that can work well in a variety or situations.
Dhar's only minor drawback is that he does need to charge up before he can deal some solid damage. This is minor mainly because of how fast his attacks recharge. For being listed as a 1.5 speed, he attacks recharge at a rate closer to that of a 2 or 2.5 speed.
Stats
Roles
Primary: AoE Damage
Secondary: Burst Damage
Recommended Position
Front or sides.
Move List
Move Usage
Normal Attack: Grounded Slash
- Dhar slashes at the target. This will hit multiple targets if they are close enough, which is almost always.
Down Attack: Earthen Fury
- Dhar stores one attack in order to power up another attack. You can gauge how much power you've stored by the amount of stone orbiting Dhar. Each attack consumes one charge of the stored power.
- Here's how it interacts with Dhar's attacks:
- Normal: Attack hits four times for each target hit (excludes airborne targets)
- Up: Attack hits twice.
- Special: Does nothing
- Strangely, Dhar's Normal and Special attacks appear to not work properly when used on airborne foes. The charge is consumed, but the damage remains the same as a regular attack. I also couldn't find a difference in the damage of boosted special attacks while writing this. It's either bugged or has a specific trigger.
Up Attack: Stalactite Spike
- Dhar jumps into the air and slashes at the target. This attack does not hit multiple targets, despite how it looks. This is an easy way to bring airborne targets down into melee range.
Special Attack (1 Bar): Ground pound
- Dhar slams the field with a giant stone sword, hitting everything in the area. This includes airborne foes.
Special Attack (2 Bars): Earthbreaker
- Dhar slams the field with a giant stone sword, hitting everything in the area. This includes airborne foes. This does around 60%-70% more damage than special attack 1.
Special Attack (3 Bars): Terraquake
- Dhar slams the field with a giant stone sword, hitting everything in the area. This includes airborne foes. This does around 60%-70% more damage than special attack 2.
Combos
I am unsure what to list as possible combos for Dhar. Most would require charging his attacks first and then using either Normal attack or Up attack. I recommend using 3 Normal attacks for ground targets, or a Up attack followed by 2 Normal attacks for airborne targets.

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